Underwater Shader World
Description
This is a scene created in Unity using only custom shaders written from scratch in various shader languages. The fog and underwater post processing effects are written in CG. The lighting and tessellated ground was written in HLSL. The mossy statue and dissolved ship were written in Unities shader graph. The electric eel uses the VFX shader graph. Finally, the moving seaweed and swimming whales were animated only through vertex displacement in shader graph.